Zion

ur207_plains.jpgThe islands of Zion are typified by sprawling plains, sunlit savannahs, and windswept meadows. It is a land of healing, law, order, and structure. It is a place where legions of troops thunder across the battlefields with banners raised high. Enemy hordes are routed outside the gates of castles.

The lowlands of Zion are farmlands, toward Elohim these farmlands are usually well cultivated. The forests are evergreen trees. On islands closer to Elohim, the forests extend onto the hills, but the hills further from the Great Tree are grass. Regardless of distance from Elohim, the mountains of Zion are covered in evergreen trees. The swamps of Zion are moors. The inland seas of Zion are clear and cool.

The people of Zion achieve balance through strategy and organization. In Zion, society is more important than the individual. Nations build strong defenses, rally the troops, and protect their allies. Skilled healers allow troops to battle again and again. Zion nations amass enormous armies, but sometimes a single, awesome champion is necessary to teach the enemy a lesson. At their best, Zionites are self-sacrificing and moral. At their worst, they are uncreative and even authoritarian.

The Malakhim of Zion is Michael. The Templari is the ruling power in Zion.

Islands of Zion

Mygeeto
Ruusan
Oovo
Drall
Yalara
Byss
Murkhana
Dubrillion
Rakata
Taanab
Malastare
Zhar
Katarr
Selonia
Clak’dor
Elrood
Omwat
Induomodo
Gall
Ealor
Acherin
Dromund Kalakar
Deyer
Ronika
Ryloth
Coachelle
Gerrard
Woostri
Derra
Kassa

Zion

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